Sunday, 6 December 2009

FInal Image: Pitcher Plant

FInal Image: Axolotl

Final image: Dragonfly



Lost a chunk of work for my model, but this is the final image after restoring it:



Final additions


I added the background and a few lights to add effect to the final image

Adding the "lid"



I extruded a polygon from the top of the torus and used to to shape the "lid", scaling individual sections to give it more bulk.

texturing and adding a water droplet



I added a leaf texture to the base, and a red leaf to the "lid", using a UVW Map to make it perfect. I created a water droplet using a sphere, and textured it with a lower opacity and reflection.

Fixing the opening



I extended and scaled the opening of the plant to make it more realistic, and prepare it for the "lid"

extending the stalk




I continued the stalk and wrapped it around the "branch".

3rd model, a pitcher plant


Going to do a pitcher plant for my final model, here is the initial work:

Started with a torus, and extruded a ring from the bottom to create the main body of the plant. I scaled and extruded it to shape the base and the stalk protruding from the bottom. I added a cylinder to the scene to represent a tree branch.

Friday, 20 November 2009

SWOT Analysis

Strengths

I believe that my strengths so far have been being able to model using several images as a base to perfect each part. Also being able to work out how to do separate sections without being told.

Weaknesses

I believe my weaknesses lie in the inability to attempt large scale models due to the amount of work involved. Also, the texturing is proving to be more difficult than I imagined.

Opportunities

I am glad I have managed to get to grips with the basics, and some of the more advanced features of 3D Studio Max, as I may have to use it after university.

Threats

My greatest threat is probably the texturing side, or forgetting to save the work before it crashes. But I shall see how it goes.

Wednesday, 18 November 2009

Model completed


Finished the final touches, all that is left is to texture it.

spikes finished


I extruded the spikes from the head and collapsed at the point.

Legs done



I used the same technique for the rear legs, shaping the toes from the vertices.

Tuesday, 17 November 2009

Axolotl - partial legs + tail


Extruded parts of the top and bottom to create the tail, the legs were created separately and connected to the main body.

Monday, 16 November 2009

Axolotl

My next 3D model will be an axolotl, a salamander type creature.

Initial model:

I started with a sphere, deleted half of it and extended it while scaling it down to a point.

Friday, 13 November 2009

Completed dragonfly




I added some more legs that are extended and shaped cylinders. The eyes are spheres that have been flattened, and a texture has been added.

Friday, 6 November 2009

Dragonfly


Added head by continuing the cylinder and collapsing at the end, wings using four planes opacity masks to give a semi-transparent appearance and MeshSmooth'd.

Friday, 23 October 2009

Thursday, 22 October 2009

And...


And the body, continuing to extend the cylinder and scaling to flatten it.

Dragonfly


Just working on the tail, started with a cylinder and used the scale tool while extending it to get the effect.

Friday, 9 October 2009

Friday, 2 October 2009

Chess piece




A pawn or a bishop?

Banana


Donkey Kong's banana of choice

Wednesday, 30 September 2009

Saturday, 26 September 2009

Face (partial)

Had a quick go at making a face in 3ds max, it was going well untill I realised the pictures I was using for reference weren't on the same scale. Here is the initial result anyway:

Problem

For some reason, the separate parts of my rifle that I'm working on have become joined together... And not in the good way. Although I have learnt some basic modelling, so I'm going to move on to something else. Possibly a face if i can find some images.

Experimenting

Just having a play with some of the features of 3DS max, working on a rifle at the moment. Will post results in the morning.

Friday, 25 September 2009

First post

Looking forward to this module, should be interesting. I need to make a few postage stamps in 3D to do with Bidiversity....Yah.